![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/d4f59ad0-e276-4097-9553-2c018f252a39_rw_1920.png?h=e6dd9f9a111bc538f88f1be1a50c61c2)
Real time Model of Miles Rendered in Marmoset Toolbag.
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/96f6466e-7d04-42e2-a813-6fabf7f0a8a6_rw_1920.png?h=8f3698eb1c8be90452a3882299a43a9a)
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/caaa0642-488a-465b-afdf-d9cc8d855c26_rw_1920.png?h=fd299709616d5c9f2bc8ca56cf4f1a31)
Miles Morales 3D model lo-res topology. I gave him a subtle normal map and spec to retain the comic aesthetic.
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/135c7311-2f9b-437e-84aa-4f7d7842f5f5_rw_1920.png?h=ea9758e7e6a71214dc8390b566ab5243)
I reused the unmasked mesh for expediency which would also allow for easier weights transfer between the two versions.
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/4e367080-9efd-44fd-8f88-50ff9a2941df_rw_1920.png?h=0e0496589a88bf78d1fa78dba35418ef)
Normal Map and Roughness.
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/811eea4c-95ac-48e5-9451-aaabf702cae6_rw_1920.png?h=d818534e4f4c3e740b791ee1f7af808a)
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/20903f52-352d-47d1-b947-ee5592748261_rw_1920.png?h=34c78c7cea9a2337ab07cb7a74c421cf)
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/64820d5b-0668-40b3-bba7-ce426eac8bb7_rw_1920.jpg?h=ad772d1e111d808105a64966c019b72e)
Miles Morales ZBrush Character Sculpt based on Concept art from Wendell Dalit and Will Coyner
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/e311b28d-a8c8-4edc-b742-5c8082d983c2_rw_1920.jpg?h=cb74500b1319ac17e1a0c26c20c44fc5)
![](https://cdn.myportfolio.com/b3e362dfcc9d0d5b2a44331d943e1a1e/3d8db752-df00-41f2-9341-626f25269196_rw_1920.png?h=31933337a15b112ab6c61543281b3e44)
3D Sculpt based on Art from the film Across the Spider-verse. Approx. 2 hours duration sculpt and color minus portrait.